camera_motion · cell 9 of 14   ← cell 8   cell 10 →  

camera_motion — cell 9

axisbinrangedefinition
marginstate:staticper class: pan turn/5°, orbit turn/10°, dolly |Δdist|/0.15; static: one bin
salience<floor (0.0008)[−∞, 0.0007716)background flow magnitude (battery flow_bg_mag_mean_fw)
contextstatic (not moving)answer (branch 1)

85 questions in 85 scenes. Judge each question on the video alone; the cell verdict asks whether these questions share the condition the cell name claims.

riA_10004
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.071e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10004/camera_motion
riA_10019
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 8.46e-07 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10019/camera_motion
riA_10023
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 4.907e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10023/camera_motion
riA_10030
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 6.137e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10030/camera_motion
riA_10032
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.329e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10032/camera_motion
riA_10035
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 6.726e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10035/camera_motion
riA_10045
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.05e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10045/camera_motion
riA_10047
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.404e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen turning in place (panning) · glm turning in place (panning)
riA_10047/camera_motion
riA_10051
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.603e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10051/camera_motion
riA_10052
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 5.525e-12 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10052/camera_motion
riA_10053
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 8.972e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10053/camera_motion
riA_10061
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 8.894e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini turning in place (panning) · qwen turning in place (panning) · glm turning in place (panning)
riA_10061/camera_motion
riA_10065
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.57e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10065/camera_motion
riA_10068
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.185e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10068/camera_motion
riA_10077
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.688e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm turning in place (panning)
riA_10077/camera_motion
riA_10078
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 5.679e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10078/camera_motion
riA_10098
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.557e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10098/camera_motion
riA_10101
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.191e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10101/camera_motion
riA_10116
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 8.964e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen excluded · glm moving straight toward or away from the scene
riA_10116/camera_motion
riA_10117
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 6.857e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10117/camera_motion
riA_10118
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.167e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen moving straight toward or away from the scene · glm moving straight toward or away from the scene
riA_10118/camera_motion
riA_10123
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.479e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10123/camera_motion
riA_10127
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 7.887e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm static (not moving)
riA_10127/camera_motion
riA_10134
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.118e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm turning in place (panning)
riA_10134/camera_motion
riA_10136
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 4.44e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10136/camera_motion
riA_10146
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.135e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10146/camera_motion
riA_10147
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.515e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen turning in place (panning) · glm orbiting around the scene
riA_10147/camera_motion
riA_10157
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.397e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini turning in place (panning) · qwen turning in place (panning) · glm turning in place (panning)
riA_10157/camera_motion
riA_10158
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 5.184e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10158/camera_motion
riA_10161
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.461e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10161/camera_motion
riA_10162
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 8.304e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10162/camera_motion
riA_10177
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 6.183e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm turning in place (panning)
riA_10177/camera_motion
riA_10180
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.096e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10180/camera_motion
riA_10182
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 8.791e-07 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10182/camera_motion
riA_10188
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.463e-11 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10188/camera_motion
riA_10195
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.34e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10195/camera_motion
riA_10207
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.161e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10207/camera_motion
riA_10218
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.429e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10218/camera_motion
riA_10227
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 7.146e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen excluded · glm turning in place (panning)
riA_10227/camera_motion
riA_10230
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.293e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini turning in place (panning) · qwen turning in place (panning) · glm moving straight toward or away from the scene
riA_10230/camera_motion
riA_10238
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 7.77e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10238/camera_motion
riA_10239
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.717e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen moving straight toward or away from the scene · glm moving straight toward or away from the scene
riA_10239/camera_motion
riA_10241
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 5.391e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10241/camera_motion
riA_10243
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.775e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen excluded · glm moving straight toward or away from the scene
riA_10243/camera_motion
riA_10244
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 5.113e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10244/camera_motion
riA_10259
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 6.004e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10259/camera_motion
riA_10261
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 4.971e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10261/camera_motion
riA_10262
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.506e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen excluded · glm moving straight toward or away from the scene
riA_10262/camera_motion
riA_10269
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.912e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen excluded · glm moving straight toward or away from the scene
riA_10269/camera_motion
riA_10275
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.662e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini orbiting around the scene · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10275/camera_motion
riA_10279
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.314e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10279/camera_motion
riA_10280
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.354e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10280/camera_motion
riA_10287
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.972e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10287/camera_motion
riA_10288
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.862e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10288/camera_motion
riA_10290
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 6.749e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10290/camera_motion
riA_10297
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.684e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10297/camera_motion
riA_10304
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 7.625e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10304/camera_motion
riA_10307
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 4.943e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10307/camera_motion
riA_10317
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 8.348e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10317/camera_motion
riA_10319
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 9.507e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen turning in place (panning) · glm orbiting around the scene
riA_10319/camera_motion
riA_10336
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.598e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10336/camera_motion
riA_10351
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.21e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10351/camera_motion
riA_10356
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 5.363e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen turning in place (panning) · glm moving straight toward or away from the scene
riA_10356/camera_motion
riA_10363
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.945e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen moving straight toward or away from the scene · glm moving straight toward or away from the scene
riA_10363/camera_motion
riA_10364
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.098e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10364/camera_motion
riA_10365
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.457e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10365/camera_motion
riA_10370
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.669e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen moving straight toward or away from the scene · glm static (not moving)
riA_10370/camera_motion
riA_10371
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.3e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10371/camera_motion
riA_10376
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.659e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm turning in place (panning)
riA_10376/camera_motion
riA_10377
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.873e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen excluded · glm moving straight toward or away from the scene
riA_10377/camera_motion
riA_10382
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 4.65e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm static (not moving)
riA_10382/camera_motion
riA_10390
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 7.834e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10390/camera_motion
riA_10395
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.706e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen turning in place (panning) · glm static (not moving)
riA_10395/camera_motion
riA_10404
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.801e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen excluded · glm turning in place (panning)
riA_10404/camera_motion
riA_10411
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 9.011e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10411/camera_motion
riA_10413
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.039e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10413/camera_motion
riA_10422
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.817e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10422/camera_motion
riA_10426
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 9.854e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen turning in place (panning) · glm moving straight toward or away from the scene
riA_10426/camera_motion
riA_10429
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.635e-06 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10429/camera_motion
riA_10430
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.175e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini turning in place (panning) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10430/camera_motion
riA_10431
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.963e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm moving straight toward or away from the scene
riA_10431/camera_motion
riA_10434
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.697e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm orbiting around the scene
riA_10434/camera_motion
riA_10438
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 3.011e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen excluded · glm static (not moving)
riA_10438/camera_motion
riA_10439
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 2.812e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen orbiting around the scene · glm orbiting around the scene
riA_10439/camera_motion
riA_10442
How does the camera move during the video?
A static (not moving) ✔  |  B orbiting around the scene  |  C moving straight toward or away from the scene  |  D turning in place (panning)
margin: state static in state:static · salience: 1.315e-05 in <floor (0.0008) [−∞, 0.0007716) · context: static (not moving)
models (hidden by default): gemini static (not moving) · qwen static (not moving) · glm moving straight toward or away from the scene
riA_10442/camera_motion
Cell verdict — do the members share the claimed condition, and is the bin placed sensibly?

← cell 8   cell 10 →   all cells of camera_motion